The TunnelHack Guide: Character Types
  1. Physical Education Students
  2. Character Types
  3. Liberal Arts Students
  4. Science Students

Character Types




This section is about the advantages and disadvantages of the various
character classes. It also offers useful advice.






Character Types: Physical Education Students








Advantages:
High strength (can carry more stuff, does more damage). Good
dexterity. Starts out with good items, possibly including a decent weapon.

Disadvantages:
Dumb as hamster - can be killed by reading the _title_ of some books.
Difficulties using items become more significant as the game goes on.

Advice:
Smash bad things. Take their stuff. Level up.
Be careful doing anything else until you're sure your IN is high enough that
you can't be stunned by "Gomer's World of Outhouses". Avoid labs and internet
cafes; the students there are very capiable of stunning you.




Character Types: Liberal Arts Students








Advantages:
Decent intelligence, dexterity, and strength. Co-aligned with many
"natural" creatures (animals), and pyrex elves, which makes the early game
easier.

Disadvantages:
Starts with crummy inital items. May start with low enough intelligence that it
is bothersome.

Advice:
Avoid locker rooms like the plague 'till you're at least level 5.
Ditch low-quality inital items that take up inventory space. Let your pet
carry stuff.




Character Types: Science Students








Advantages:
Very smart. May start with an excellent early weapon (textbook).

Disadvantages:
Very low strength early on makes it difficult to carry stuff.

Advice:
Avoid non-coaligned rooms. (Especially locker rooms!). Use your high
intelligence to your advantage - you can use gnome hats and textbooks early on
without much danger. Manage your inventory carefully, and try to make getting
a sack a priority. (Kill a dwarf if worse comes to worse, they often have
several of them, but watch out for pick axes.) Give non-critical items to your
pet.