The TunnelHack Guide: Weapons
  1. Weapons
  2. Weapon
  3. Damage Table

Weapons




This section describes the weapons found in the game.






Weapons: Weapon








Weapons effect the amount of damage you do with your physical attack ('a'
command). The formula adds the damage rating of the weapon to a random number
up to your strength, this is the base damage. (Armor of the target is
subtracted, giving the final HP reduction, which must be zero or more.)




Weapons: Damage Table










Weapon Damage Rating Special
Stick 1
Sports Ball 1
Pencil 1
Plastic Spork 1 Disects Food
Chromatic Cookie 1 Various effects
Flask 1 Various chemical splashes
Networking Cable 2
Blue Gum 2 Blueberry Death
Screwdriver 3
Lens 3 Detects Defective Items
Novel 3 Estimates IN
Meter Stick 4
Scalpel 4 Disects Food
Rock 5
Rubber Wand 7 Issues Blazing Electric Death
Textbook 5 May stun enemies
Baseball Bat 9
Metal Slab 9 Also can be used as armor
Bullwhip 10
Frying Pan 10 Also can be used as armor
Knife 10 Disects Food
Dragon Fang 12 Very accurate (+50% To-hit)
Pick-Axe 12
Dread Sword of Nerfing 15 Can reduce enemy stats
Glowing Sword 20
Pen of The Propagandists25 May charm creatures

Using an item that Disects food on a food item will reveal if it is tainted
or not; there is a chance that you will destroy the item if your DX is too
low. If your DX is 11 or higher, this won't happen. If your DX is lower than
5 it will always happen.

Reading a Novel gives you a rough indication of your intelligence. (None of
the novels are very will written.) If you are "confused by the big words",
your IN is less than 6. If you think it is "turgid prose", your IN is less
than 10. If you fit neither catagory, you will be told that you "wonder how
this drivel got published." There are no harmful effects from reading a
novel, so it can safely be used to determine roughly how safe it is to read a
particular textbook.

Textbooks are not all the same; their topic is chosen from several at random.
The Art of Computer Programming and Java in a Nutshell are
"powerfuly nerd aligned"; hitting a jock-aligned creature with either will sear
its flesh, doing d8 armor ignoring damage.
The CRC Handbook of Chemistry and Physics is an especially large book
and does an extra d8 physical damage. The primary benefit of wielding a
textbook, its damage being fairly low, is that it has a chance to stun the
victim. Non-intelligent creatures have a 50% chance of "recoiling in fear" and
being stunned or turning to flee.
Sentient creatures with low IN are the most at risk: these can be stunned for
a number of turns up to the difficulty of the book. (Science students in labs
wielding textbooks is a leading cause of death among
Physical Education Student PCs.)